Conclusion
Low points for performances:
- Throughput: only about 10 Kb/s (eff., and application) but
- RMI seems not to be a problem
- More costly: Collision detection, Rendering, Traversal of graphical objects
Able to do:
- 10 frames per second between distributed clients
- Update time of about 75 ms
Perspectives:
- Improvements after the benchmarks
- Needs more benchmarks (RMI, Java3D, etc.)
- No real threads priority, optimization --> Java3D 1.2 early 2000
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